Often the Keeper will be forced to judge the amount ofĭamage caused by some random event. Points), after which he heals at 1 hit point per day. His major wound marker (he has regained half his maximum hit Of the dice, and his current hit points now stand at 6. Success on the CON roll and regains 4 hit points on a 2D3 roll At the end of the second week, Brian’s player rolls an Extreme Roll is made for Brian and he regains 2 hit points on a 1D3 die A friend administers First Aid and rushesĪfter seven days have passed, a successful CON This is a major wound (7 damage is more than half of Brian’s On Thursday, Brian (now at 5 hit points)Ĭlumsily falls out of a window suffering 7 hit points of damage. He has not taken a major wound (as no singleĪttack delivered significant damage) and will recover at the rate On Monday he gets inĪ barroom brawl, taking damage from three separate slugs to his If Medicine is used on a dyingĬharacter, it allows a healing roll at the end of one week.Įxample: Brian starts with 12 hit points. The Medicine skill can healġD3 hit points, but takes at least one hour and appropriateĮquipment and supplies. If First Aid is used onĪ dying character it, extends the character’s life so that the Successful First Aid can heal 1 hit point as well as rousingĪ character from unconsciousness. Thus, it may take a number of weeks for a major Hit points are healed to half their maximum value or Is removed if either an Extreme success is rolled or current Week-if successful, they regain 1D3 hit points, or 2D3 (rolling equal to or under their CON) at the end of each # HealingĬharacters without a major wound naturally heal 1 hitĬharacters with a major wound must make a healing roll Only a possibility if a major wound has also been suffered. Has not suffered a major wound, they will not die: death is Note that if a character is reduced to zero hit points but Of damage greater than or equal to their maximum hit points Use of the First Aid skill can alleviate the dying condition, Make a successful CON roll at the end of the following Zero hit points they are close to death (dying). ![]() If a character with a major wound falls to Received a “major wound”-they must make a CON roll orįall unconscious. ![]() To half their full hit points in a single blow, they have When a character takes damage of greater than or equal Unconscious and, in some situations, may die. When a character’s hit points reach zero, they fall Hit points cannot fall below zero, so do not record a negative Points of damage are deducted from a character’s hit points.
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